![]() January 1997: The Aftermath of Diabloĭiablo was released on December 31, 1996. Here, in their own words, is the story of the development of Diablo II, and what it was like to be at Blizzard North in those days lasting from early 1997 to mid-2000. They eventually found themselves mired in an overwhelming project, one in which they found themselves working 18 hour days to complete. The project's principals included David Brevik, Max Schaefer, and Erich Schaefer - Blizzard North's co-founders and the designers of the original game. Finally stable after the success of Diablo, Blizzard North looked to create an even bigger sequel. ![]() ![]() ![]() Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.Ī little more than fifteen years ago, Blizzard North set to work on what would become one of the most popular and enduring action RPGs ever - Diablo II. This article first appeared on USgamer, a partner publication of VG247. ![]()
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